This isn't a typical recap of a member of my family's birthday celebration. Those Scribbles videos are usually 2 or 3 minutes long, feature photos & video clips and generally include the singing of the renown "Happy Birthday to You" song.
Although this video does begin with that traditional birthday fun, it's what follows those first few minutes, that makes this 17 minute video unique.
Each year I come up with a theme or gimmick for my mom's birthday and this year it was a very special game called Birthday Blast. Those who attended the party at my place on Feb. 11th had a chance to win over $50 in prizes, by playing Birthday Blast and now all of YOU get a chance to play along.
Everything will be explained in detail throughout the video, but if you do plan on playing Birthday Blast. you'll need a piece of paper and something to write with.
Asking you to sit through 17 minutes of birthday stuff may be a bit much for some of you, but compared to the insurmountable amount of time it took to put this puppy together, perhaps it's really not that unreasonable of a request.
Have fun....Opps! I mean, have a Blast.
YOU'LL NEED PAPER & A PEN TO PLAY ALONG
Inspired by a Whammy!
In the Birthday Blast game, contestants were asked to select from 3 clips in hopes of revealing prizes, and not every clip was a winner. Some clips contained "No Prize" but instead of simply stating that, I came up with brief clips of me as different characters who let players know their "prizeless" status.
The idea for this silliness came from the classic game show, Press Your Luck. On that show contestants earned spins on a giant electronic prize board. Various dollar amounts and prizes randomly lit up on the big board and players would hit a button to stop on one of the prizes. Often players would rack up several thousand dollars in mere minutes.
But there was a catch. Some of the game board squares featured characters called whammies. If a contestant landed on a whammy, they lost all their prizes and an animated whammy would appear on screen, creatively robbing the player of their money.
It was those damn little whammies that inspired me to get into character to cleverly let players know there'd be no prizes that time around.